Half life 2 cinematic mod alyx

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+ Added new ConVar 'ff_new_running' for toggling the new run-effect + Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit + Tweaked the new running effect (reloading and shooting possible while running) + Killed some background music (Less is more) + First implementation of a fully dynamic soundtrack framework (experimental) + Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM) + Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera + Reworked old Hires-Textures with more efficient HD-overlays + Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones) + Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face + MAJOR rework of all human models and maincharacters

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Cinematic Mod 10: Visual comparison - Update: New darker look - Cinematic Mod 10, Half Life 2, Fakefactory, comparison - PC Games Hardware