Arma 3 random patrol

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Thanks | option to clear vehicle ammoĢ.7.0 | option to add condition for showing action in configĢ.6.0 | road building options, deployable name mappingĢ.5.1 | fix a bug where preview items would sometimes disappearĢ.5.0 | now uses a modified epoch building system to deploy the objectsĢ.4.3 | better click actions build conflict detectionĢ.4.2 | updated for new click actions handler buildĢ.4.1 | fixed deployables spawning in locked after restartĢ.3.0 | optional saving to database with post-restart memory of deployed items (see warning below about this) _name | new name to display when right clicking | string | 'Macbook Pro'Ģ.8.2 | updates for 1.0.6! Thanks | fix from SchwEde that should fix bike not moving. _class | class name of the item you want to replace the name of | string | 'Notebook'

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In the init.sqf add this: if (!isDedicated) then 'ĭZE_DEPLOYABLE_NAME_MAP array - allows you to rename the deployable (on the right click/messages)įormat (note no comma after last array entry)

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_selectspawnpoint = _spawnpointsarray select floor random count _spawnpointsarray (Spawn points given by the administrator.)

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This script was made for a server to be able to have random spawns. This might be not the way to do this, but I dont reallly care, because it works.